Here is a list of my module failures/breakdowns during the event. (Dropping balls is not included in this list)
EV3 Counter
I left the brick powered on with the program running when I went home on Friday night after the Friends & Family event. I realized this at home and brought new batteries for the next session on Saturday morning, sadly the Brick was completely wiped, my program was gone and brick settings like "Sleep Timer" were reset to defaultSolaire
The well known jam that can occur if balls gets trapped between the technic connectors and the ramp drop in as it is rotating. This happened several times, but the module is now clutched so it was a quick clear/fix by putting the module in reverse for a second.Whirligig/Ronald
After 4 hours or so of runtime balls started to get jammed between the pushing axles and the exterior walls. This was fixed at the show by changing the axle holding the exit beams/axles from a 10 to a 12 and adding a 2L beam w/ axle hole to brace the wall at the outside.GBB-8C2
Frequent anti-jam activations, this was due to the un-level table. I had to shut it down a few times, once to clear out a 2x2 tapered round brick (droid head) that somehow made it's way up into the pump.Jade Dragon
The output piece inside the dragons mouth (1x4 black tile) would sometimes fall off if the speed was too high, this happened around 3-4 times throughout the event. It was easy to fix and keep the module in the loop.Chicken Pump
The module was not built using all of the bracing included in the original BrickWorld 2018 instructions so it anti-jammed enough that it eventually tore itself apart. It was repaired and reinforced but continued to open itself up. I eventually removed it from the loop on day 3.After it exploded the first time, someone in the crowd pointed to the TNT brick and said that was the problem. 😂
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